
DAYANTHA
MULTIMEDIA DESIGNER / CREATIVE LEAD
WALAWWATTA
Hello!
I'm Dayantha, a Multimedia Designer / Creative Lead based in England with over 14 years of experience working in industry-leading AAA, mobile, and VR/XR studios all around the world. As the Art Director of Undisputed at Steel City Interactive, I led the creative vision for this highly anticipated boxing game, which sold over one million copies within the first three weeks of release.
Previously, I led design teams on next-gen projects, collaborating with global studios to deliver polished, user-focused experiences. I combine an artist’s eye with strategic vision to guide teams in producing multimedia content that is both impactful and memorable, bridging creativity and usability in every project..
01 GAMES/TITLES


















02 PROFESSIONAL
SOFTWARE/SKILLS
85%
85%
90%
85%
70%
80%
65%
60%
70%
40%
80%
70%
80%
80%
60%
65%
60%
60%
60%
75%
80%
35%
60%
03 PORTFOLIO
04 EXPERIENCE
Steel City Interactive
July 2023-Jan 2025
England
Art Director
As the Art Director for
UNDISPUTED, a groundbreaking AAA boxing game that sold over a million copies within three weeks, I've
driven a hyper-realistic approach that pushes gameplay boundaries for PS5, Xbox, and PC.
22 Cans Ltd
Jan 2022 -April 2023
London,England
Art Director
Worked with Industry legend Peter Molyneux on his new genre-defining game, LEGACY.
Airship-Images Ltd®
May 2021-Sep 2021
England
Studio Art Director
As the Studio Art Director at Airship-Images, I Led multimedia asset production for high-profile titles, adapting pipelines for cross-platform, web & mobile and consoles
from the industry-leading studios around the world
Realworld-one®
Feb 2020-April 2021
Freiburg im Breisgau, Germany
Creative Lead
As the Creative lead at realworld-one, Freiburg, Germany, I am worked on bringing lab automation, Pharmaceutical, Chemical, and Mechanical Industries to VR Using the Unreal engine
Aesir Interactive GmbH ®
June 2019-Feb 2020
Munich, Germany
Art Director
Worked on multiple titles for PC, console, and VR&Hologate. Managing a team of artist and mentoring/coaching and team building.
genDesign®
May 2019-Sep2020
Tokyo, Japan.
Consultant
Working with Makers of Shadow of the Colossus, last guardian, Ico, on their new title as a consultant ( Fumito Udea's genDesign )
Active gaming media ®
April 2018-2019 May
Osaka, Japan.
Art Director
Worked on multiple new IPs ( Including Yakuza® ) for console and PC. Art Direction and managing team of artists on all disciplines of art production.
RingZero®
Dec 2016-April 2018
Lead Game Artist/Art Director
Worked on multiple new titles ( Including fishing simulator® ) for console and PC. Overseeing and managing a team of 15-20 artists in all disciplines of art production.
Nov 2015 - Dec 2016
Bohemia Interactive®
Senior Game Artist
Modeling final ingame characters, environments,that includes,sculpting high poly characters and environments for Arma3® and DaZ®
Arkavis Games®
Aug 2014 - Nov 2015
Senior Game Artist
Creating Environments and Lighting, Creating 3D characters, Texturing, Level design, Rigging.UI/UX design, Concept art storyboarding Cinematic Trailers.
Substantial Games®
May 2013 - Aug 2014
Senior Character Artist
Creating 3D characters( High poly sculpting and low poly ) Texturing
Lighting. Rendering.
Dawn Patrol Games
Jan 2012 – Mar 2013
Environment artist
Creating environments for a mobile RTT. Level Design.UDK engine utilization. Lighting. Concept art
Insta Apps LLC
Jan 2010- May 2012
3D artist (freelance)
3D character modeling, vehicle modeling, reskin mobile games, UI/UX design.
CONTACT
I'm always looking for a new, interesting projects to be a part of. If its sounds like you, please drop me a line. I'd be happy to talk "game" with you.











